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Giant: Tips and Strategies for Effective Raids in Clash of Clans

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Are you a fan of the popular mobile strategy game Clash of Clans? If so, you must be familiar with the mighty Gaint, one of the most powerful troops in the game. In this comprehensive guide, we will cover everything you need to know about the Gaint, including its stats, levels, upgrades, and more.

Introduction 

The Gaint is a towering brute that smashes everything in its path, dealing massive damage to enemy defenses. It is a popular choice for players who prefer a strong and sturdy troop that can withstand enemy fire while dealing significant damage.

Level

The Gaint has 11 levels in Clash of Clans. Let's take a closer look at its stats at each level.

Level 1: The Giant has 11 Damage per Second, 22 Damage per Attack, and 300 Hitpoints. There is no Research Cost, Elixir Cost, Research Time, or Laboratory Level Required to upgrade to this level.

Level 2: At this level, the Giant's Damage per Second is increased to 14, Damage per Attack is increased to 28, and Hitpoints are increased to 360. Upgrading to this level requires a Research Cost of 40,000, 4 hours of Research Time, and a Laboratory Level of 2. The Elixir cost is not provided.

Level 3: The Giant's stats at this level are 19 Damage per Second, 38 Damage per Attack, and 450 Hitpoints. Upgrading to this level requires a Research Cost of 150,000, 8 hours of Research Time, and a Laboratory Level of 4. The Elixir cost is not provided.

Level 4: At this level, the Giant's stats are 24 Damage per Second, 48 Damage per Attack, and 600 Hitpoints. Upgrading to this level requires a Research Cost of 500,000, 12 hours of Research Time, and a Laboratory Level of 5. The Elixir cost is not provided.

Level 5: The Giant's stats at this level are 31 Damage per Second, 62 Damage per Attack, and 800 Hitpoints. Upgrading to this level requires a Research Cost of 1,200,000, 1 day of Research Time, and a Laboratory Level of 6. The Elixir cost is not provided.

Level 6: At this level, the Giant's stats are 43 Damage per Second, 86 Damage per Attack, and 1,100 Hitpoints. Upgrading to this level requires a Research Cost of 2,000,000, 2 days of Research Time, and a Laboratory Level of 7. The Elixir cost is not provided.

Level 7: The Giant's stats at this level are 55 Damage per Second, 110 Damage per Attack, and 1,300 Hitpoints. Upgrading to this level requires a Research Cost of 3,000,000, 3 days and 12 hours of Research Time, and a Laboratory Level of 8. The Elixir cost is not provided.

Level 8: At this level, the Giant's stats are 62 Damage per Second, 124 Damage per Attack, and 1,500 Hitpoints. Upgrading to this level requires a Research Cost of 3,500,000, 5 days and 12 hours of Research Time, and a Laboratory Level of 9. The Elixir cost is not provided.

Level 9: The Giant's stats at this level are 70 Damage per Second, 140 Damage per Attack, and 1,850 Hitpoints. Upgrading to this level requires a Research Cost of 6,300,000, 9 days of Research Time, and a Laboratory Level of 10. The Elixir cost is not provided.

Level 10: At this level, the Giant's stats are 78 Damage per Second, 156 Damage per Attack, and 2,000 Hitpoints. Upgrading to this level requires a Research Cost of 10,000,000, 11 days and 6 hours of Research Time, and a Laboratory Level of 11. The Elixir cost is not provided.

Level 11: The final level of the Giant troop in Clash of Clans has 86 Damage per Second, 172 Damage per Attack, and 2,200 Hitpoints. Upgrading to this level requires a Research Cost of 16,500,000, 16 days of Research Time, and a Laboratory Level of 13. The Elixir cost is not provided.

Overview of the Giant

The Giant is the third troop that players unlock in the game. They are tank units with high hit points but low damage output. Giants have a lot of health, but they are slow and low in damage per second (DPS), so they are best used in groups. They are weak against many powerful defenses grouped together, so players should use them with caution. 

Giant's Targeting System

Giants prioritize defensive structures above all other targets. They will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes, or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Giants do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but they do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. 

Once all defenses are destroyed, Giants become like any other troop with no preferred target. They will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed. 
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Offensive Strategy

Giant as Meat Shield

Giants are great at soaking up damage, making them an ideal troop to deploy to get rid of defenses fast. They are also better used in large groups because of their low attack damage. At earlier Town Hall levels, Giants make better distracting troops than Barbarians due to their much higher health. Because of this, they are less vulnerable to Mortar fire and other splash damage, making them much harder to kill. However, they also take much more housing space than Barbarians. 

Combining Giants with other Troops

At the beginning of a Raid, send in several Giants closest to the Mortar(s)/Wizard Tower(s). As soon as the Mortar hits the Giants, send in the Wall Breakers to break through the Walls. Once the Mortar(s) and Wizard Tower(s) are attacking the Giants, you can send in swarms of lower hit point troops such as Goblins and Archers depending on your preference. If you are able, you can send a group of Wizards instead, as they are even better. Another variation is to send many Giants with three or four Healers. Be wary of Air Defenses primarily, however, as Healers are very weak to them. To counter this, it is recommended to bring support troops as well, like a Wizard to destroy them. These strategies are helpful for Town Halls 3-6, especially in wars.

Giants as a Main Tank

As the description implies, Giants are best used to tank for other Troops rather than using them as the main damage dealer as they have low damage but decent health.

Giants for Wall Breakers

Giants can also be used in combination with Wall Breakers to break through walls. Wall Breakers are very weak and die quickly if they are not protected. Sending in Giants first to absorb damage from defenses allows Wall Breakers to safely approach and break through walls. This strategy is particularly useful when attacking bases with strong walls.

Defensive Strategy

Giants can also be used defensively in the game. They can be used to distract attacking troops and buy time for defenses to take them down. However, since they are weak against certain defenses like Inferno Towers, players should use them in combination with other defensive structures.

Advantages and Disadvantages of Using Giants

Advantages of using Giants include their high hit points, which make them excellent at soaking up damage. They are also easy to unlock and train, making them accessible to players at all levels. However, they are slow-moving and have low damage output, making them vulnerable to concentrated enemy fire. Additionally, they take up a lot of housing space, limiting the number of troops players can have in their army.

Conclusion

The Giant is a key troop in Clash of Clans, with many offensive and defensive uses. They are best used in groups as tank units to distract defenses while other troops deal damage. Players should also be careful when deploying Giants, as they are vulnerable to certain defenses. Despite their limitations, Giants are a great troop for both new and experienced players, and they can be used effectively in a variety of strategies.

FAQs

Q: Can Giants jump over Walls in Clash of Clans?
A: No, Giants cannot jump over Walls. They must be combined with Wall Breakers to break through Walls.

Q: How many Giants should I use in an attack?
A: The number of Giants to use in an attack depends on the strength of the enemy base. However, it is generally recommended to use at least 8-10 Giants in an attack.

Q: Can Giants be used effectively in high-level gameplay?
A: Yes, Giants can be used effectively in high-level gameplay. However, players should use them in combination with other troops and defenses to maximize their effectiveness.

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