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Archer: A Ranged Single-Target Troop in Clash of Clans

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 If you're an avid player of Clash of Clans, you've likely come across the Archer unit. The Archer is one of the most commonly used units in the game, known for its long-range and high accuracy. But did you know that the Archer has different levels and upgrades? In this article, we'll explore the different levels of the Archer unit, including damage per second, damage per attack, hitpoints, research cost, research time, and laboratory level required.

Introduction

The Archer is a ranged single-target troop that is unlocked with a level 2 Barracks. She is the first ranged troop that is unlocked in the Barracks and the second overall troop unlocked in the game. Archers are female warriors with sharp eyes and are dressed in short, light green dresses, hooded capes, leather belts, and small pouches. They carry a quiver slung on their back, a gold short bow in their left hand, and a golden band on each of their upper arms. Archers are essential troops in Clash of Clans and can be used both offensively and defensively.

Archer's Level and Upgrades

Archer has a total of 11 levels, each of which offers various upgrades and benefits. Let's take a closer look at each level and what it offers:

Level 1

At level 1, Archer has a damage per second of 7, a damage per attack of 7, and a hitpoint of 20. There is no research cost or research time required at this level, but a laboratory level of 1 is needed to upgrade to the next level.

Level 2

At level 2, Archer's damage per second and damage per attack increases to 9, while her hitpoints increase to 23. The research cost for this level is 30,000 elixir, and it takes 3 hours to complete the research. A laboratory level of 3 is needed to upgrade to level 2.

Level 3

At level 3, Archer's damage per second and damage per attack increase again, this time to 12, while her hitpoints increase to 28. The research cost for this level is 80,000 elixir, and it takes 6 hours to complete the research. A laboratory level of 5 is needed to upgrade to level 3.

Level 4

At level 4, Archer's damage per second and damage per attack increase to 16, while her hitpoints increase to 33. The research cost for this level is 300,000 elixir, and it takes 12 hours to complete the research. A laboratory level of 5 is needed to upgrade to level 4.

Level 5

At level 5, Archer's damage per second and damage per attack increase to 20, while her hitpoints increase to 40. The research cost for this level is 800,000 elixir, and it takes 1 day to complete the research. A laboratory level of 6 is needed to upgrade to level 5.

Level 6

At level 6, Archer's damage per second and damage per attack increase to 22, while her hitpoints increase to 44. The research cost for this level is 2,000,000 elixir, and it takes 1 day and 12 hours to complete the research. A laboratory level of 7 is needed to upgrade to level 6.

Level 7

At level 7, Archer's damage per second and damage per attack increase to 25, while her hitpoints increase to 48. The research cost for this level is 2,500,000 elixir, and it takes 2 days and 12 hours to complete the research. A laboratory level of 8 is needed to upgrade to level 7.

Level 8

At level 8, Archer's damage per second and damage per attack increase to 28, while her hitpoints increase to 52. The research cost for this level is 3,200,000 elixir, and it takes 3 days and 12 hours to complete the research. A laboratory level of 9 is needed to upgrade to level 8.

Level 9

At level 9, Archer's damage per second and damage per attack increase to 32, while her hitpoints increase to 58. The research cost for this level is 4,000,000 elixir, and it takes 4 days and 12 hours to complete the research. A laboratory level of 10 is needed to upgrade to level 9.

Level 10

At level 10, Archer's damage per second and damage per attack increase to 36, while her hitpoints increase to 65. The research cost for this level is 5,000,000 elixir, and it takes 5 days and 12 hours to complete the research. A laboratory level of 10 is needed to upgrade to level 10.

Level 11

At level 11, Archer's damage per second and damage per attack increase to 40, while her hitpoints increase to 72. The research cost for this level is 6,000,000 elixir, and it takes 6 days and 12 hours to complete the research. A laboratory level of 10 is needed to upgrade to level 11.
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Offensive Capability

Archer's Preferred Target

Archers have no preferred target when attacking. They will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons, either by being attacked themselves or by being near another friendly troop under attack, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Archers will proceed to attack the nearest structure.

Weaknesses of Archers

Archers are very weak when under fire but are ranged, and thus can attack over Walls. Their low health makes them vulnerable to nearly all defenses, but Mortars, Wizard Towers, and even Bombs are especially dangerous as they deal splash damage, which can take out groups of Archers quickly. This hindrance can be alleviated by placing them in several small groups so that one or a few hits does not kill all of your Archers.

Strategies to Use Archers Offensively

Archers work well when deployed in large numbers. However, it's a good idea to spread them out so that a Mortar or Wizard Tower cannot kill them with a single-shot. This strategy is called an Archer Rush. Against lower Town Hall level opponents, massed Archers with Giants can steal a large amount of resources, due to the relative lack of splash-damaging or multi-targeting defenses.

Due to Archer's low health, some people find it useful to use Barbarians or Giants as a distracting unit or "meat shield" in order to draw fire away from them. Even at higher levels, using solely Archers and Barbarians have a chance (albeit small) of getting 2 stars (50% damage and destroyed Town Hall). Rarely does this combination wipe a base entirely. This is one of the main reasons why an army combination of Barbarians and Archers is almost always used for farming rather than trophy pushing or war.

Defensive Capability

Archers are excellent troops to have in the Clan Castle because they are good at luring and killing Clan Castle troops, due to their ability to target air and ground troops. When placed in the Clan Castle, they can target both ground and air units, making them a versatile defensive troop. Additionally, since they have ranged attacks, they can hit enemy troops without being in danger of being attacked themselves.

Advantages of Archers in Clan Castle

Archers are excellent in Clan Castle because they can attack both ground and air troops, making them versatile defensive troops. They also have a long range, which means they can hit enemy troops from a safe distance. Their relatively low housing space requirement also allows them to be placed in greater numbers than other troops, further enhancing their effectiveness.

Strategies to Use Archers Defensively

One of the best strategies to use Archers defensively is to place them behind walls or in hidden compartments where they can remain hidden until enemy troops approach. This is particularly effective against ground troops, as the Archers can fire on the enemy troops while remaining out of range of most defenses. Additionally, they can be placed in locations where they can target air troops, such as near an Air Defense or Wizard Tower.

Another useful strategy is to place Archers in the outermost layer of defense, where they can target enemy troops as they approach. This strategy is particularly effective when combined with other defenses, such as Cannons, Mortars, and Wizard Towers.

Tips and Tricks

Archer's Role in Attacking and Defending

Archers are essential troops in both attacking and defending. When attacking, they are best used in large numbers and should be spread out to avoid splash damage from defenses. When defending, they are effective when placed behind walls or in hidden compartments, where they can attack enemy troops while remaining out of range of most defenses.

Archer Queen's Royal Cloak Ability

The Archer Queen is a powerful Hero unit that is unlocked at Town Hall 9. One of her abilities is the Royal Cloak, which provides her and nearby friendly troops with temporary invincibility and increased damage. This ability can be useful in both attacking and defending, as it can help to overcome strong defenses or turn the tide of battle in your favor.

Using Archers to Lure and Kill Clan Castle Troops

Archers are particularly effective at luring and killing Clan Castle troops. To do this, you can deploy a single Archer near the enemy Clan Castle, which will cause the enemy troops to emerge and attack the Archer. You can then deploy additional Archers to attack the enemy troops, while keeping your own troops out of range of the enemy defenses.

Conclusion

Archers are a fundamental troop in Clash of Clans, providing players with a versatile ranged unit that can be used both offensively and defensively. While they are vulnerable to defenses, their ability to attack from a distance and target both ground and air troops makes them an essential part of any player's army. With the right strategy and tactics, Archers can help players to achieve victory in battles and protect their villages from enemy attacks.

FAQs

Q: What is the best way to use Archers offensively?
A: Archers work best when deployed in large numbers and spread out to avoid splash damage. Using Barbarians or Giants as a distraction can also be helpful.

Q: How should I use Archers in the Clan Castle?
A: Archers are effective in the Clan Castle when placed in hidden compartments or behind walls. They can target both ground and air troops, making them versatile defensive troops.

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